Exploring the invisible
A real-time study of the data structures beneath digital surfaces — vertices, normals, tangents, and the topology that defines form.
DIGITAL ANATOMY
Computational geometry study / 2024
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01
FORM
From this distance, it's a face. Thousands of triangles compressed into a single perception — the brain fills in what data leaves out.
02
SURFACE
Step back and the wireframe emerges. 24,586 vertices, each one a decision — a boundary between light and shadow, form and void.
03
DIRECTION
Every normal vector whispers to the light. Every tangent bends the illusion. The invisible geometry that makes surfaces feel real.
04
STRUCTURE
Strip away the surface and what remains is pure topology. The mathematical skeleton — edges define boundaries, boxes define space.
0
Vertices
0
Faces
0
Normals
Digital Anatomy
Computational Geometry
WebGL
Vertex Normals
Real-Time Rendering
GLSL Shaders
Digital Anatomy
Computational Geometry
WebGL
Vertex Normals
Real-Time Rendering
GLSL Shaders