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Exploring the invisible

A real-time study of the data structures beneath digital surfaces — vertices, normals, tangents, and the topology that defines form.

DIGITAL ANATOMY

Computational geometry study / 2024

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01

FORM

From this distance, it's a face. Thousands of triangles compressed into a single perception — the brain fills in what data leaves out.

02

SURFACE

Step back and the wireframe emerges. 24,586 vertices, each one a decision — a boundary between light and shadow, form and void.

03

DIRECTION

Every normal vector whispers to the light. Every tangent bends the illusion. The invisible geometry that makes surfaces feel real.

04

STRUCTURE

Strip away the surface and what remains is pure topology. The mathematical skeleton — edges define boundaries, boxes define space.

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Digital Anatomy Computational Geometry WebGL Vertex Normals Real-Time Rendering GLSL Shaders Digital Anatomy Computational Geometry WebGL Vertex Normals Real-Time Rendering GLSL Shaders